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Old Dec 12, 2005, 01:05 AM // 01:05   #21
Ascalonian Squire
 
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i like the Auction House......but it would be cool if all proffessions could have pets or just non combat pets....i mean, thats all i make secondary rangers for....pets.....lol
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Old Dec 12, 2005, 05:19 PM // 17:19   #22
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the whole "special city" thing would kinda make the whole plot line ummm...

not work...

and please don't flame me if you don't like the story line... I am just saying that the story is built around Ascalon... if you screw with it then it doesn't work.
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Old Dec 12, 2005, 05:30 PM // 17:30   #23
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I like some special things for a proffession, but a whole city/town is a bit too much, it will screw up the storyline a bit (and what if a ranger finds the necro village?)
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Old Dec 12, 2005, 05:54 PM // 17:54   #24
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If you've played atleast a few different MMO's, it's easy to notice that WoW ripped off 98% of there lttle non-plot things like auction houses, guild tabards, or mounts from other games.
Heres a few for an example:
Auction house - Taken from Final Fantasy XI.
Guild Tabards - Taken from 'Guild Wars'! (They were origionally tabards during the GW BWE's)
Mounts - Taken from Asheron's Call 2 (And many other MMO's.. i guess that just isnt origional at all.)
Many...MANY class skills (I cant remember specifically which ones) - Neverwiner Nights (Not actually an MMO, but they still stole them.)
Specific NPC's taking you between nearby towns - Lineage II (this probably isnt origional either.)
The list goes on and on. So all of those arguments of "You're trying to turn this into WoW!" are actually "You're trying to turn this into... *Head Implosion*"
Also, while I don't really agree with this idea either, it would be much more reasonable to have each class start out in a different "academy" which trains people in your specific profession.

Last edited by Rikimaru; Dec 12, 2005 at 05:57 PM // 17:57..
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Old Dec 12, 2005, 06:06 PM // 18:06   #25
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I have one already...it's called a Guild Hall.
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Old Dec 12, 2005, 06:50 PM // 18:50   #26
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Quote:
Originally Posted by Rikimaru
Also, while I don't really agree with this idea either, it would be much more reasonable to have each class start out in a different "academy" which trains people in your specific profession.
After you have chosen your Main profession in pre maybe... but in post I think not...

Maybe Union Halls or something in Major Cities.. for advanced training or some such would be viable..
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Old Mar 21, 2006, 11:44 AM // 11:44   #27
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we could get use of the unused gods for this, and not put the cities in the story line, just like FoW and UW u'd have to go to ur god (depending on what profesion u are) kneel and then pay for the trip, in ToA that is. However it would become a problem since there only are 5 gods and now 6 and soon 8 profesions, so it means that now the elementalist would be left without a city unless they make a city of the 4 elements and they can acess it from one of the 4 gods that rule over that specific element. I don't know if there will be new gods in this new chapter but i doubt it so the assassin and the ritualist would be left without gods

i'm not against or for this idea, just saying how the unused could be used and then at the same time pointing the bad things
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Old Mar 21, 2006, 09:35 PM // 21:35   #28
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/not signed

Guild Wars is Guild Wars
World of Warcrack is World of Warcrack

completely separate games and no need to copy from one to the other
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Old Mar 23, 2006, 05:51 AM // 05:51   #29
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It would be cool if they wanted to make some primary skills hard to get. Meaning you would have to play with each primary class to get all of the skills through PvE.
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